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Comic Studies: Minor. Computing Applications: Minor. Conflict Resolution: Certificate. Cooperative Education: Certificate. Critical Social Thought: Minor. Curriculum and Instruction Master's Degree. Cybersecurity for Managers: Certificate. Cybersecurity, Enterprise: Graduate Certificate. Data Science, Statistical: Master's Degree. Design: Master's Degree , Minor.
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English, Teaching Composition: Certificate. Enterprise Cybersecurity: Graduate Certificate. Enterprise Information Systems: Graduate Certificate.
May be repeated for a total of 6 units. Introduction to major aesthetic and technical considerations in video editing and practical applications in electronic media production. Performance training for electronic media. Exercises for improving articulation, pronunciation, interpretation, vocal quality, and communicative abilities.
The international phonetic alphabet. Introduction to live event producing for esports and esports tournaments. Activities will include weekly Twitch live streams of esports tournaments, including recruiting players and coordinating brackets, as well as creating edited highlight videos of each tournament. Emphasis on cultivating dynamic and engaging audio and video presence, and learning how to produce, direct, and monetize a live studio event. Develop, design, and execute effective video lighting using technical concepts and aesthetic theories.
Focus on both television studio lighting and field lighting. Learn to tell stories interactively using degree video and computer-generated scenes that viewers experience through virtual reality headsets.
Focused on multi-platform experiential storytelling. Plus-minus letter grade only [CSL may be available]. Writing scripts for video productions, television and radio programs, public service announcements, commercials, and documentaries. Explore the historical, social, political, and personal implications of modern communication technology and how it contributes to change in our society.
A close up look at electronic media practices, including specialized production techniques and performance, business environments, social impact, and marketing electronic media content. Topics to be specified in the Class Schedule. May be repeated for a total of 4 units when topics vary. Only 3 units may count towards the BECA major. Development and production of Television Center programming for cable or broadcast.
May be repeated for a total of 6 units with permission of the instructor. Functions, effects, and uses of public media. The roles of media in affecting social, cultural, and political values. Avenues of freedom and control in media. Problems and opportunities presented by evolving media technology. Business practices and interrelationships of broadcast stations, networks, advertising agencies, and cable companies.
Buying and selling media, programming, promotion, and legal and ethical issues. The process of designing educational television series. Pre-production stages of series development. Students who complete the course at one level may not repeat the course at the other level. Introduction to the application of entrepreneurship principles to various media industries, with an emphasis on the creation of a media start-up.
The principles examined include innovation, rigorous evaluation of the industry, market analysis, and feasible business plans. Exploration of both the creation of new media companies as well as how to work as an independent media professional.
A grade of C or better required for Journalism majors and minors. Students may not repeat the course under an alternate prefix. Concepts, methods, and current practices in electronic media organization and management. Decision making, implementation approaches, and communication applications for the small electronic media operation. Resource allocation, facility design and operation, project management, operation scheduling, and quality control.
Plus-minus letter grade only. Audio techniques in the specialized fields of audio recording and sound reinforcement for television, film, and music recording. May be repeated for a total of 9 units. Training in state of the art techniques used in designing sound for various types of video games and immersive environments.
Analysis of theoretical topics in the history and development of modern video game and virtual reality audio design. Aesthetics of sound and the basic principles involved in the theoretical and critical analysis of audio in media, including radio, television, film, music, and other audio-visual communication.
Problems in applied aesthetics. Development and rehearsal of electronic media presentation and communication skills. Theories of the presentation of self via electronic media. Studio and laboratory practice. Strategies for management of performer, director, and crew relationships. Introduction to talent marketing for the esports industry. Activities include tournament live streams on Twitch as well as production assignments aimed at creating and cultivating engaging content for both live and virtual audiences, such as highlight videos to post on social media.
Focus on the effective management and operation of a Twitch channel and the monetization of content. Values, theories, sources, and content of radio and television newscasts.
Professional roles, management, and operations of broadcast and cable news at the international, national, and local levels. History and analysis of documentary programming on American broadcast television and cable including terminology, standards, and accepted practices associated with television documentary production in the U. The concept of professionalism and roles of individuals, law, and government in determining ethical standards in electronic media. An examination of contemporary Israeli culture through literature, cinema, and theater.
Inner conflicts and shared visions of the Israeli psyche are revealed through the arts and in conversation with Israeli artists. Introduction to Israel's media institutions and the forces that have shaped the country's present media landscape.
The development of Israeli media from the birth of Hebrew-language newspapers in Europe, through the first decades of statehood, the shift towards a market economy in the s, and the implications of the digital revolution on local media outlets. Topics include the party press, establishment of public broadcasting and recent struggles for its reform, rise of commercial broadcasting, and major corruption affairs.
Legal, ethical, and normative questions in the work of journalists and media organizations are examined in case studies from Israel, the U. Topics include libel suits, source protection, and advertising boycotts; appropriate means for monitoring and regulating the media; and the significance of media self-reflection and transparency in the digital age.
Television as a unique medium for drama. The limitations and potentialities of the medium in relation to form, style, timing, characterization, and story selection. Analytic modes, including feminist, psychoanalytic, and economic criticism, to assess both how women are represented in mass media and the status of women employed in mass media. How children use and are affected by mass media, particularly television. Theory and research describing children and television.
Role of television in children's development. Critical, theoretical, and cultural analysis of China, India, and Japan. In-person instruction has been delayed until Feb. Read the latest on the Campus Comeback website.
Our curriculum is committed to community service and empowerment and social justice. We prepare our students with a comprehensive knowledge base and critical thinking skills that enable scholarly inquiry and analysis committed to justice and liberation. Once students graduate from our programs, they are prepared to succeed in various career pathways, including teaching, law, medicine and counseling.
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