Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent. Guide and Walkthrough by falsehead Version: 1. Contact me at falsehead aol. If I find out that any part of this FAQ has been lifted and used without credit to me, especially if you use it to earn money, then I will be annoyed.
I didn't type all this up for the good of my health you know. Although it is ancient and crude by today's standards, its one of the first games I became totally hooked on as a kid. It's based on the novel "The Hobbit" by J. Tolkien, which was a prequel to the "Lord of the Rings" trilogy. The game actually follows the plot of the book quite faithfully and if you have never read The Hobbit, I recommend you seek out a copy.
It's a wonderful, light-hearted fantasy adventure that sets the scene for the events of the darker books that followed. You play a hobbit called Bilbo Baggins, you are on a quest to retrieve treasure from an evil dragon called Smaug. To help you in your quest is a dwarf called Thorin and the wizard Gandalf. Along the way you will meet Gollum and discover the Ring of Invisibility that proves so important in the "Lord of the Rings". If you are at all into Commodore 64, ZX Spectrum or any other computer systems from the early eighties this is a classic you really must seek out.
I have found copies of it relatively easily in second-hand dealerships. It also came out across several different formats in the various countries it was released in.
I have included a full list of platforms and variations in game information section of this guide. Also hope to get more history of the game and the various versions. To progress though the game you have to use words from the game dictionary to interact with other characters and objects.
The following words are the only ones the game will recognize when used in conjunction with words from the game. You have to use the words in the right order and be quite specific or the game will not understand. Oh yes, back by the save staion now, right? Go up the steps and head left first. Down some more steps that lead, hey! Right into the water! Ah, but to your right is a wooden raft with a red CP on it! And next to that is a small covey with three Silver Penny sacks!
Oh joy! Now head back up and press B on that switch on the pillar. It triggers a small block to appear. Directly opposite the chest you'll see some Courage points on top of some pillars. Get them by jumpin out there. There are two reds and one green. Make sure you pole jump!
Now head back down towards the switch. Go down the stairs past it and off to your left is a pillar that is higher than you and has a chest sitting on top of it. It's out in the water. Jump to it and get it, plus the copper piece next to it. On a lower bit of land sitting just above water level is a pink CP, make sure you get that too and jump back to the stonework.
Off all by itself to the left is another copper gear. Now go up the stairs and to the right is a little copper gear. The last you need! Before you place all the pieces though, open the chest. Now look above where you are supposed to place all those pieces you found. It looks like some sort of a button! How do you suppose we could trigger it eh?
You guessed! This was the last thing for me to find in this level! It opens a door back where you caused that stone step to appear and inside it is a chest, 5 courage points, and 30 silver pennies! I remember that well because twice I got to the end of this level and that's all I had left to get for a perfect score! It was a relief that they were all in the same spot! Okay, go ahead and lower the bridge now. Before you jump off the end though You can save here if you want of course.
Go to the right and open up the chest. Walk past the save station again toward the other end of the spectrum. At the far end is a small silver gear and around the corner of the pillar next to it is a green courage point! Head back up to that block. Now you don't have to move this block to get up to that small pillar with a chest on it it's toward the area you jumped across the bridge from. If it makes it easier for you though, by all means, move it!
Don't miss the green CP while you're up there! Now on the opposite side of the block you can jump up on top of a small square pillar, get up there and up to the next area. There's a large gear! See that white block up there? We don't need it. Just jump onto that little ledge on your right to get up to the high top. All that you can see from here is a gold treasure chest out on top of another one of the buildings. You'll want to pole jump out there, preferably left because it seems easier to land on top.
Go around the side to where you can see a pillar down below, jump onto it and then pole jump out to that white CP. Jump back, try to carefully get down to ground level, save if you want and continue this way.
Go past that pillar that you jumped on top of before, and turn to your right. Jump across to your right and you'll see some little CP and a chest on a little ledge too! Get the chest and jump back onto that pillar, now just stand there for a moment. See that little button? Throw a stone at it. Now continue up probably to your right and get another little silver component and the red CP. Keep going up and around to your right towards where that door you just opened up is.
Trigger the switch here. Plus another piece you need. Before you go anywhere else, go around the left side of the building the one you're on and around the corner is a red CP. Now drop down and get the chest in that door you opened with a button, inside is Expert Sword Jump Tactics!
Now get back on top and that pillar you raised up has opened a new path for you, so take it. Keep following the path and then go down the steps on your left towards that treasure chest.
Go back up and place all the parts you found. Now go across the bridge but before you drop down, save at the save station right at the edge. Pick up any health you need, grab the key, and go through the door!
In here is lots of stuff to get so I'll let you roam, when you think you have it all come back to me and I'll check on your work. Are you waiting for me at the hole with the vine in it? Back outside again! Follow the mountain path. You can't really mess this up, just keep going and grab the chest at the bottom of the second vine, get back up etc.
It's your last chest and last Silver Pennies. Or should be anyway :S Gandalf will call to you, when the cutscene is over, make sure you grab the CP around the other side of that rock sticking up. Then up the path! A cutscene takes place once more and then goblins are attacking! You can either let Gandalf handle them, or join in yourself and whack them. When they are all gone, pick up the loot. Make sure you're quick or they'll disappear! Then exit the area via where those two pink CP are.
You should have another health bubble by now! Before you end the game, talk to the first dwarf you see. It's Bofur, and you have his firewood. That's your last objective. Good lad! Buy a Medicine Chest Upgrade. After Bilbo says 'What an odd looking contraption' near the start, get on the wheel and ride it round until you can see the mine cart tracks and then pole-jump towards it. You should land on a little platform. Follow it around the pillar and there should be a little breakable box with a health potion inside.
When you get off the Grit Lift, go to your right, look down and you can see a platform, align yourself and you can fall off the side and end up by the Waters of Vigour you get at the end.
Just follow what I say. If you haven't already figured it out, Bilbo will say something about a glowing blade and guess what?! You can use Sting to light your path! Follow the only route you can. Throw stones at the three bat things that shoot fireballs at you. You can target the first and third, and just manually throw one at the second one.
There are a group of those snake things. An easy way to kill them is to jump attack one and patiently wait by the hole until you see the targeting mark appear in it. Then swing and you'll kill it before it even pops up! There are four of them, and then you'll come to a save point. Get it? Got it? Now pole jump out there and then jump into that cave. Inside is a health potion, an antidote potion, and a pink CP. Now you can drop down.
The way I like to do this next part is to jump to the bottom and run madly around the room cutting the webs as I go, this triggers lots of spiders to come at you, and then you just equip your stick and you can whack them easy! The green ones will poison you, if that happens, use your antidote, but for heavens sake! Don't TRY to get poisoned! In this level, the things you break open like the pods in the past two levels are either boxes, pots, or these little cacoon looking things down here, make sure you whack them if you see it.
Make certain that all the webs are cut, even the ones by that big door and that all the spiders are dead. Go straight back first, cutting the two webs up here. That huge spider really isn't so scary after all, a jump attack and a couple of whacks will take it out fast!
Collect your booty. Now backtrack and jump up that ledge to the right. Again, make sure you get those cacoons in the ground. Jump across the ropes provided and around and you're past the gate!
Keep going and saveif you have everything. The cracked ones are breakable and can be smashed with a blow from your sword or stick. Go near the bars and a cutscene will ensue. Easy enough right? Well, there's quite abit involved : Take the only path provided, down the wooden platforms to the bottom. When you reach the last platform, instead of going down the ladder, take the boxes because then you'll be ready to fight!
There are snakes around the perimeter, but the goblins are your main threat right now. Fight Bilbo Fight! Now take out the two snakes and follow the tunnel. What a grand view! To your right is some boxes. Then back past the save station is some blue CP leading to the left.
Hop on and ride all the way around to pick up a green CP at the top. Then hop onto the lower lift when you get the opportunity. Kill the goblins down here and then grab the chest back by the lift you just rode down.
Then go down the ladder by it. There's a goblin down here and a chest, with a box there too. Back up the ladder. Don't worry about the goblin throwing explosives at you from across the way.
Just go around the right side of that huge column in the area and you'll see some blue CP leading the way down to a switch that will extend the bridge.
Go across the bridge and if you think you might need it, get that shiny silver thing up on the little scaffold. It is Freezing stones and will temporarily stop you enemies in the tracks, allowing you ample time to hack them to death! Then clean up everything in this area, there is a box on a lower platform, a chest back by the Ice Rocks, and a box there too.
More boxes in the corner. Lastly there is a blue chest. Save here. At the bottom of the first one if you ride it all the way around is a pink CP. Then jump onto the next set of lifts. At the peak of this on is a walkway kind of in the direction that the last save point was, get onto it and follow the large column you are against, clockwise.
A box and a chest! How grand! If you look up on your way back you'll see a white CP silouetted against the "sky. A big thanks to bigbadwolf! Go back to the lifts and this time take the other route, hopping onto that narrow beam with the green CP on it. Stay on the beam and walk out towards the end, jumping onto another and then up for a chest. Now go back and along the walkways again, following the green CPs. Beware of the platform with the grey boards in it though! These will break and you will plummet to your destruction if you're not careful or running fast enough.
Get the chest. About here you should get another health bubble! That is, if you've been getting perfects from the start Now back to the lifts and ride them to the top. You'll have to jump onto another set.
Kill the two goblins up here. Follow the path along. Yes indeed, we might be able to use those barrels! But wait just a moment, keep going past the barrel on this side and into a HUGE nest of those snake things.
Kill them all and climb to the top for a chest. Now go back and remove the barrel from where it lies. Our side of the bridge dropped down! Now how do you s'pose we could do the same for the other side when we can't get over there? Obvious answer? Just throw a stone at that red barrel. The explosion conveniently kills the goblin there too, but be quick and grab those CP or they'll disappear! Keep following the path along and you'll come to another group of those "snakes. If you have everything, then.
Hop onto the next one and get the Pink CP, either when you jump onto this lift, or by riding it around. Then down to the floor and take out the goblin. A word to the wise: A jump attack with the stick can take out a lot of the snakes at once.
Go back by the lifts, there is a small passageway there with some scaffolding and after climbing up a ladder, you'll reach some mushrooms, a chest and a box. Then go back out and follow the cavern floor to some other rooms. Eliminate as you go. There are plenty of mushrooms around the next room so you'll be able to keep up on your health pretty well I should think.
Get that red CP up on the platform and grab the rest of the treasures around the room. Shouldn't be too hard ; At the end of it you come to two goblins and a save station. The only way down is by a ladder. Save if you wish and then go down this ladder. The gate! Uh-oh, it wasn't as easy as we thought was it?
Well, on our way! Now back up the ladder and hey! Another ladder has dropped down over to the right! Well, don't just stand there gaping, go up it! Thank goodness for these blue CP to guide us! Jump onto the lift you see rotating.
Down below you'll see the control box for the dwarf lift you are supposed to start but, what's this? It's broken! Now how about that. Well, time to scat! Get the broken box and the chest, then back up the lift and jump on a chain that wasn't there before. Jump across the chains.
You've been here before, but just follow the blue CP. Kill the goblin and snake and off to the left is a chest. Get all the CP and then place the key you just found in the control box. Does anyone besides me think that "mugg-lift" has any correlation to "face-lift?
Stay on it long enough to get the pink CP at the very top. Then down. We need another key. Head on to the left. In this area is a goblin and a key. One other thing, there are pots all around this room, they contain little treasures so break them all. They are only little pots. When you have all the pots and boxes, save. It starts the Grit-lift. Hop on and ride it to get the first two or three blue CP, then jump down to the left, climb down the ladder, watch out for runaway mine cars, jump across the tracks, grab the pink CP and scram back up the ladder and catch another one of the platforms on the lift coming by.
All that for a little pink CP? Oh well. Aside from watching Bilbo flip is sword around, trying to hang off the edges, and jump the entire time you are riding, other fun and engaging activities include Ooooooh, trying to center the rope so it's facing directly into the camera! What fun! When you finally reach the end, turn right and jump across the gap to the platforms going clockwise around that large column. Around it you'll find a white CP. You may wish to pole-jump back to where the lift is.
Then keep following the wooden platforms down to the ladder! Get the box by the ladder. Then up and kill the two goblins. Then break all the pots and grab the key. I love that quote. Jump down onto those little stone ledges by the railcar track. Be careful here, as sometimes a cart will come along and end your little party! Don't play on the railroad tracks! Go to where those goblins are. Pole jump to make sure you reach it! There's not much here besides the goblins, the two snakes, and the chest.
Then down the ladder provided and place the key! Get all the blue Courage Points around here and before going on the lift, save. Say, this looks kind of like the other one! I think it's about time for another health upgrade eh?
At the end, hop off and follow the ledges and you find the lever! Luckily they made it easy on you by providing a quick and safe method of getting back down. Hop on the little chain there my friend.
That was brief. Just follow the Blue CP now in order to get to the control box! Follow the blue CP and kill the two goblins below. You may want to save here. Okay, ride the lift and kill the goblin. Follow the ledges around and get the two chests. Okay, now carefully get back up. If you're not very confident, ride the lift back and save, then come back over. If you are sure of yourself, then onward ho! Go over to those rotating lifts.
There is a ladder to the left of them go down, get two boxes and a pink CP. You know the routine. Now get on the lifts. All three go at different rates, so you'll have to time things properly. Ride the first one all the way around for a green CP. Same with the second for another green CP. Table of Contents. Greatest Kingdom in Middle-earth. Mithril Mirror Armour. An Unexpected Party.
Mithril Tornado Axe. Azog the Defiler. Mithril Warhammer. Roast Mutton. Mithril Fishing Pole. The Troll Hoard. One person mentioned he popped up in the Elf King's hall. In the Software Adventure, he'll stay under the mountain until you take his treasure. If you've sneaked in, or have some extra time, you might be able to kill him with a weapon, but the best method to killing him is to have Bard shoot him with the arrow. You can open it, close it, get inside it with Thorin and maybe Gandalf.
Getting inside it and closing it without the sword isn't recommended as you won't be able to get out, though. You will need Elrond to read it to unlock a location that may be needed to complete the game.
Unlocks their cave. Be careful not to abuse it, because it can break and it cannot be replaced. If you are successful at killing an enemy by throwing the sword, be sure to pick it up again. If you're captured without it, you're stuck in a dark room. ROPE - Needed to get the boat in the forest. Thus, it's recommended to pick it up, though the boat isn't needed to complete the game. Surprisingly, on occasion, I've been able to use the rope to kill Smaug. Can be eaten to increase your strength for fighting.
Elrond will give you more if you wait a bit longer. Be warned that overeating can prove dangerous! After having a sixth helping from Elrond and the food from Beorn, I died. Does nothing but increase your score. It is not needed to complete the game. You can open and close it from below, if the goblins don't catch you! It breaks quicker with the sword, but this has been known to break the sword.
You need this for the Software Adventure version. Thorin will carry it, though you can ask him for it. He will usually take it back, hower. It seems to break if he is killed. There are versions of the game that will glitch up and the ring will vanish forever once you wear it. Older versions of the game can be completed without the Ring and skipping going inside the Misty Mountains altogether , while the Software Adventure requires it.
Your companions will wonder where you went and wander off if you wear it. The disappearing ring glitch seems to happen if you type "wear ring" when you find it rather than taking it first.
You open the curtain to find the cupboard, and open the cupboard to find the food. You eat the food to gain strength for fighting more of those lovely NPCs. You have to throw the rope across the river to get it. Normally, you have to throw it twice. WEBS - Can be smashed to open new paths. If you're strong enough, they'll break with your hands. You can use the sword, but it will notoriously break it.
But the elves will use it, and only they can open and close it. It's an alternate way of entering and leaving the Elf King's halls without going to the dungeon.
You can also enter it or have a companion ride in it. Generally, they tend to jump out along the way and get lost. After it is thrown into the trap door by you or the butler, you can jump it and ride to Lake Town, or you can ask a companion to jump it. It is also possible to have your companion climb into the barrel and close it and carry them around in it. I did this once when entering the Elf King's Halls by the magic door and Thorin had wandered off.
I got the barrel, went back through the door, found Thorin, had him climb in, then closed it. You can also throw it through the trap door with him inside and he'll normally join you when you go to Lake Town. The barrel can also hold just about every item you'll pick in the game except the treasure.
But don't do this if you're going to be using the barrel to get to Lake Town, because items cannot be removed from the barrel once you arrive on Long Lake.
In the Software Adventure, he must remove the arrow before he can fire. You can ask him to get it ready, or you can ask him to give you the quiver and you can give him the arrow. I recommend doing this as soon as you meet him, because one delay can mean curtains for you. You can take the bow and arrow from Bard and use them to kill virtually everyone. You must find it in the Software Adventure, while Smaug's roaming in earlier versions renders it optional. You must also have the curious key or have Thorin carrying it and with you to open it.
You also have to wait for it to be revealed, and there have been times when I get there just as it disappears. If this happens, you'll have to load a saved game or restart. If Smaug is not dead, it will raise his ire, and it is recommended you wear the Ring when taking it if he's not dead.
After Smaug is destroyed, head home and put it in the chest to finish the game. Some dead bodies may be picked up and even used as weapons! I once managed to kill Smaug with Gollum's corpse. But it's a good idea to save before making the attempt as your attack might not be effective and only make you a new enemy.
I've addressed them below, so check it against this. You can open the chest now, if you wish. The important thing is to head out east into the Lonelands, through the open door. In many games I've played, Gandalf will often snatch the map from you here. How to prevent him from doing it is actually determined on what you do in Bag End. If you open the door, you'll let Gandalf out, thus giving him the extra turn in the Lonelands to get the map.
If you open the chest for later first, he'll open the door, so when you head out, you'll walk out together. If you keep moving, he won't have a chance to take the map from you. What to do here is go to them and then head north or southeast or southwest to avoid getting killed by them and await dawn.
Many people I've seen head north to wait at the Troll's path, but you could also head on southeast to Rivendell and do what you need to do there until dawn breaks. After dawn breaks, return to the trolls to find them now turned into harmless stone statues.
Take the large key one of them dropped and head north and unlock and open the door to head north again to get the rope and short sword.
I have also found that you can get the sword and rope before day dawns.
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