Develop a card game


















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Here is where you create the GKSession object and tell it to operate in server mode. Add an import in HostViewController.

This creates the MatchmakingServer object as soon as the Host Game screen appears, and tells it to start accepting connections. It also places the name of the device from session. Behind the scenes, Game Kit will garble this into a unique Bonjour identifier. Run the app and tap the Host Game button. Replace the contents of MatchmakingClient.

This somewhat mirrors what the MatchmakingServer did, but instead of connected clients, it has a list of available servers. Note that you now create the GKSession object in mode GKSessionModeClient, so that it will start looking for available servers but not broadcast a service of its own. Now integrate this new class into the JoinViewController, so you can start connecting servers with clients. First, add an import to JoinViewController. At this point, you can start testing.

Make sure you either have two or more! On one of the devices, tap Host Game, and on the other tap Join Game. These are messages from Game Kit itself. The client may also show messages from Game Kit, but it should say:. In other words, the client has detected the presence of the server. Note: The peer ID is an internal number used by Game Kit to identify the different devices that are partaking in the session. Every time you run the app, your peers will get different IDs. If you have two or more devices, you can have more than one function as a server.

For the purposes of this tutorial, a client can connect to only one of them, but it should detect them both. Try it out! Here is a sample project with all of the code from the tutorial so far. Congratulations — you now have a good-looking and smoothly animated main menu for the app, and the basic implementation of the host and join game screens. In addition, you have implemented broadcasting and detecting servers with GameKit and Bonjour!

This is great, but obviously you want to show the detected servers onscreen so the user can select which server to join. That is the topic of Part 2 of this epic series! If you have any questions or comments about this part of the series, please join the forum discussion below!

The raywenderlich. Get a weekly digest of our tutorials and courses, and receive a free in-depth email course as a bonus! Learn iOS, Swift, Android, Kotlin, Dart, Flutter and more with the largest and highest-quality catalog of video courses and books on the internet. A raywenderlich. Introducing: Snap! Simply drag it into the Supporting Files section: Note that you need to check the Snap target in the Add to Targets section of the dialog box that pops up.

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