How to install profitui


















From here a small window will pop up with a list of current UIs in the uifiles folder: If unzipped correctly, the new UI should appear in your list and you can select it and load the skin.

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Name required. Follow Following. Hoshi Games Join other followers. Sign me up. Already have a WordPress. Others have stepped in to keep it going, although I have to say I wish it were more clear just what is going on with the project now.

Trackback from your site. It was well known that the main big code update was done a few weeks ago when they also did database stuff across all the SOE games and the station took about 11h 45 minutes. They just patched any bugs they found since and activated it today.

Big thanks once more to Kaldran for programming, hosting and supporting the ProfitUI updater. I'll leave the decision what to do with it in the future to him. Many thanks also to everybody who contributed to ProfitUI over the years. It was a good experience to be running the ProfitUI Reborn project since March , I very much enjoyed it, but my work is done now.

I'm looking forward to see it be reborn once more by others! I'll be around. Also secondary threat should show up as a percentage number no bar if you are tanking.

Raid window Raid window effect icons hopefully show up correctly now Small margin added at the top between raid window contents and frame when titlebars are not shown Fixed a sizing issue with the raid window in titlebar mode Group window Fixed a bug that prevented the voice chat icons from being visible after the GU51 change to the group window both variants AutoAttackBar Razieh's AutoAttackBar v3. Chat window Chat window, tabs on bottom variant no longer sets you AFK upon login Misc Updated default UI settings yet again to work around an issue on some servers with the background mouse over opacity value being being set at 0 by default.

Also I cheated and reuploaded some fixes under the same version number a little while after the original 5. Changelog 4. Voice chat icons added New AutoAttackBar window: Added razieh 's auto attack bar to the distribution, many thanks to him for offering to have it added to ProfitUI.

If you previously had used his standalone version I suggest you remove that one or you will have two auto attack bars. It is enabled by default.

Note that there is no button to deactivate it again until you relog because I'm lazy Secondary threat readout is on the left side, and a secondary threat bar will overlay your own threat bar. This bar does not change color and always remains yellow.

Target and implied target windows now try to distinguish between the type of target and allows you to inspect players or search for mobs on the web. As always, this functionality may not work on non-English servers. Thank SOE for that. Player window: Threat level indicators added between target and implied target health and power bars Power percentage readouts added. Raid window: Raid window updated for GU51 compatibility.

With GU51 you should see the cure icons light up as in the group window. Fixed the cure elemental button on the raid window. Persona window: Redesigned window to be more compact Persona window now shows taunt amound mod and taunt crit chance As requested the damage reduction percentage numbers are now also displayed in addition to the absolute numbers.

According to the poster who requested it it may even be a separate, unrelated stat provided by the mythical weapons. To fit this all into the window there is now a second stats tab Options page now has a scrollbar that shows up if the vertical size is too small Some translation tag updates. In addition, all labels on the stats pages now have tooltips identical to the label to aid on localized installations where the translation sometimes is too long to fit the window.

To make this work sorting of the friends list is no longer possible. Maintained window: The right slim variant now correctly places the amount remaining numbers The icon only variants of the maintained window were somewhat messed up, had never noticed that.

I'm not sure how useful this will eventually be, but it was somewhat of a challenge to get this working, so it was fun. Focus should be taken away from the search input box when you start crafting. However you still need to click the reaction art icons once to have them receive keyboard input, it appears I cannot get around that. Most of the window should now properly translate on localized installations If the window looks messed up toggle the window settings back and forth once Create button no longer gets hidden during crafting but rather disabled.

Since this will probably not fix the old bug with the button getting lost during commission crafting although there is a slight chance that it does I added a button to the upper right corner which forces that button enabled again. Do not use in other circumstances. Background can again be hidden via the background opacity slider.

This now hides also the frame and titlebar.



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